Start the first dungeon
First dungeon walkthrough for Queensbury Crypt, Duchess, hidden rooms, and early rewards.
Spoiler-light guide
Use this as a first-hour route and decision checklist. It gives concrete early priorities without turning the whole game into a room-by-room spoiler dump.
Quick Answer: Your first goals are: learn burrowing, reach Ossex, inspect the Hollower's Guild, rescue Rhene in the Southern Outskirts, buy the Isle Map from Drillhardt for 500 Bones, then stabilize your weapon, healing, and trinket choices before deep cleanup.
Spoiler-Light Hint: If a room feels suspicious, test burrowing and wall approaches before spending scarce resources. If a boss feels impossible, the answer is often preparation, not more aggression.
| Step | What to do | Why it matters |
|---|---|---|
| 1 | Clear the opening ship and shoreline slowly | Burrowing, spacing, and recovery windows matter more than raw damage. |
| 2 | Choose a comfortable starter weapon | Nightstar is still the safest blind pick; daggers and maul reward more specific timing. |
| 3 | Reach Ossex and read route hints | Newspapers and NPC dialogue point you toward the next useful direction. |
| 4 | Enter the Hollower's Guild from the side route | Break the boxes beside the Guild, enter, burrow through the north wall, and talk to Muriel. |
| 5 | Rescue Rhene in the Southern Outskirts | Bring at least one Kear, heal Rhene with a Plasma Vial, and escort her out carefully. |
| 6 | Buy the Isle Map from Drillhardt | After Rhene returns, break the green spiral rock in the Guild and buy the map for 500 Bones. |
| 7 | Return to upgrades and trinkets | Once map awareness is solved, spend on safety and route comfort instead of guessing. |
The map is not a starting item. Post-launch guides agree that it comes from restoring the Hollower's Guild loop: find the Guild in Ossex, follow Muriel's Rhene rescue lead, escort Rhene back, then buy the Isle Map from Drillhardt for 500 Bones. Later, the Enhanced Map becomes the completionist target because it tracks collectible progress by region after generator progress.
| Map step | Location / requirement | Tip |
|---|---|---|
| Find the Guild | Ossex, right of the main entrance | Use the side/box route instead of expecting the front door to solve it. |
| Rescue Rhene | Southern Outskirts route | Carry a Kear and a Plasma Vial; Rhene cannot burrow, so clear enemies first. |
| Unlock Drillhardt | Back at the Guild | Break the green spiral rock in the lower-left area after Rhene and Muriel tidy up. |
| Buy Isle Map | Drillhardt shop | Costs 500 Bones; worth buying early because it prevents lost wandering. |
| Enhanced Map | Later Drillhardt stock | Reported at 500 Bones after three generator restorations; use it for 100% cleanup. |
Before spending bones or chasing secrets, focus on these fundamentals. Getting these right early makes everything else easier.
| Priority | Focus area | Action items | Why first |
|---|---|---|---|
| Movement & Burrowing | Core mechanics | Practice burrow timing in safe rooms, learn recovery frames | Everything builds on movement confidence |
| Weapon Comfort | Main damage source | Stick with one weapon for 1-2 hours before judging | Weapon mastery beats optimization |
| Healing Economy | Survival sustainability | Learn safe healing windows, don't panic heal | Prevents resource death spirals |
| One Defensive Trinket | Build foundation | Prioritize Proto Spark, Plasma Funnel, Primed Vial Pouch, or similar safety roles when available | Gives you margin to learn patterns |
| Map Awareness | Exploration efficiency | Buy the Isle Map, then mark suspicious paths | Saves time and finds upgrades naturally |
For most first runs, prioritize consistency over flash. Do not start by trying to buy everything.
Based on community reports and real player experiences, these are the mechanics that trip up first-time players:
| Mechanic | What it is | Why it matters | Verification |
|---|---|---|---|
| Read the manual | Game controls and basic systems are explained in-game | Many mechanics are documented upfront - don't skip this | Confirmed basic game feature |
| Newspaper hints | NPCs and newspapers give route and upgrade clues | Can save time and prevent missing key items | Community-reported feature |
| Sparks system | Spark loss protects Bones until you run out; extra Spark capacity also opens doors | Prevents bone-loss spirals and gates some secrets | Cross-source community verified |
| Trinket slots | You start with limited slots, unlock up to 6 total | Don't hoard trinkets you can't equip - plan slot progression | Officially confirmed: 60 trinkets, 6 slots |
| Healing charge windows | Healing requires building charge through attacks | You can't just heal anytime - build charge during safe moments | Community-reported mechanic |
| If you just finished | Read next | Why |
|---|---|---|
| Opening and Ossex basics | Queensbury Crypt walkthrough | First dungeon route, Duchess prep, hidden rooms, and early rewards |
| Map and Drillhardt route | Best Upgrades | Decide what to buy before wasting Bones |
| Your first trinkets | All Trinkets | Find Proto Spark, Fly Bait, Primed Vial Pouch, and cleanup rewards |
| Weapon choice | Best Weapons | Confirm whether Nightstar, daggers, or maul fits your route |
| Handheld setup | Steam Deck Settings | Use 60 FPS / 60Hz, control checks, and Deck-safe build advice |
Yes, but keep a spoiler-light checklist nearby for weapons, healing, and boss preparation. Use full location pages only when you are stuck.
Avoid overcommitting bones to a build before you know whether your weapon timing feels good. Exact upgrade costs need in-game confirmation.
No. This site focuses on practical route decisions, build planning, and quick answers rather than exhaustive database coverage.
Last Updated: June 6, 2026
Unofficial fan-made guide. Not affiliated with Yacht Club Games, Steam, or Valve.